Wednesday, 1 July 2015

Alien: Isolation

Post-Launch Review
Alien: Isolation (PC)
Developer: The Creative Assembly
Released: 7 October 2014
Played: story complete in 15h:30min

About

15 years after the disappearance of the Nostromo, Amanda Ripley is still trying to find out what happened to her mother. After all that time a real lead turns up on the remote decomissioned space station Sevastopol: the flight recorder from the Nostromo has been found. But that's not the only thing that's been found. Amanda barely manages to make it on to the severely damaged station to find it in lockdown, with half the population dead and the other half terrified of what's lurking in the shadows. Amanda will find out what happened to her mother, but not in the way she'd hoped...

Wednesday, 24 June 2015

XCOM: Enemy Unknown

Post-Launch Review
XCOM: Enemy Unknown (PC)
Developer: Firaxis Games
Released: October 2012
Played: 7 hours of Enemy Unknown; Enemy Within complete in 17h

About

Alien invasion! Humanity's only hope against the overwhelmingly advanced threat is XCOM, a secret organization dedicated to researching and defeating the aliens. XCOM's commander struggles to balance technological and biological research, facility expansion, training and recruitment, and global panic while deploying squads of soldiers to repel attacks and seize research material.

Wednesday, 17 June 2015

Batman: Arkham Origins

Post-Launch Review
Batman: Arkham Origins (PC)
Developer: Warner Bros. Games Montréal
Released: October 2013
Played: story and almost all side quests complete in 21h

About

Two years after he began his mission to save Gotham and five years before Batman: Arkham Asylum, Batman is tracking crime lord Black Mask after a Christmas Eve prison break. Black Mask hires eight assassins with a $50 million bounty on the Bat. While fending off the assassins, Batman learns that Black Mask is setting bombs all over the city. And as if that weren't enough to deal with, there's a mysterious new criminal in town calling himself the Joker...

Wednesday, 10 June 2015

Assassin's Creed: Liberation HD

Post-Launch Review
Assassin's Creed: Liberation HD (PC)
Developer:Ubisoft Sofia / Ubisoft Milan
Released: October 2012 (PSVita) / January 2014 (HD)
Played: complete with extras in 13h:36min

About

It's 1765 in Louisiana, and assassin Aveline de Grandpré begins to uncover a plot to kidnap slaves for some nefarious purpose. The scheme has ties to the French and Spanish governors, and eventually leads to the Templar order. Aveline must balance her assassin, slave, and lady personas to gain allies in the bayou and uncover the truth behind the Templar plot.

Wednesday, 3 June 2015

New header!

You may have noticed the classy new header image for the site! All credit for the design goes to my awesome brother Jacob, whose work you can see here.

Halo: Combat Evolved Anniversary

Post-Launch Review
Halo: Combat Evolved Anniversary (XBox 360)
Developer: Bungie (original) / 343 Industries (Anniversary)
Released: November 2001 (original) / November 2011 (Anniversary)

About

Chased by the aliens known as the Covenant, the human ship Pillar of Autumn crash lands on a mysterious, ancient alien ring-world called Halo. Cybernetically enhanced soldier Master Chief and the artificial intelligence Cortana search for Halo's control room, hoping to use it against the Covenant, but Halo holds dangerous secrets...

Wednesday, 27 May 2015

F.E.A.R. 2: Project Origin

Post-Launch Review
F.E.A.R. 2: Project Origin (PC)
Developer: Monolith Productions
Released: February 2009
Played: story complete in 5h:36min (replay)

About

Shortly before the ending of F.E.A.R., an SFOD team was sent to retrieve Genevieve Aristide, president of Armacham, because of her knowledge and involvement in Project Origin. But the team encounters heavy resistance, and Aristide subjects Becket to an experimental procedure to fight back against the now-released Alma. Using his newly-enhanced reflexes, Becket tries to find a way to stop Alma before she overwhelms him...

Wednesday, 20 May 2015

Metro: Last Light

Post-Launch Review
Metro: Last Light Redux (PC)
Developer: 4A Games
Released: May 14 2013 (original) / August 25 2014 (Redux)
Played: story complete in 13h:30min

About

Recognized as a hero for destroying the nest of the mysterious and dangerous Dark Ones, Artyom was catapulted into the ranks of the rangers defending the Metro. Now, one year later, evidence surfaces of a lone remaining Dark One - a child. Artyom's orders are to find it and kill it before it can hurt anyone, but the mission is not that simple. Others are interested in the young Dark One, and a war is brewing between major factions in the Metro...

Wednesday, 13 May 2015

Bayonetta

Post-Launch Review
Bayonetta (Wii U)
Developer: Platinum Games
Released: October 2009 and January 2010 (Wii) / late 2014 (WiiU rerelease)
Played: story complete in 11h:13min

About

Recently awoken from a 500-year sleep, the witch Bayonetta sets out to recover her memories and her past. As she fights her way through hordes of angels that seem to take an unusual interest in her, Bayonetta begins to uncover the secrets of the Umbra witches and the Lumen sages, and the hints that someone very powerful wants something from her...

Thursday, 7 May 2015

"Consoles are more convenient than PC"

I have a couple of friends who prefer console gaming to PC gaming. They tell me it's because console gaming is so much easier - all you have to do is pop in the disc and it works, no optimizing settings or fixing weird startup crashes or whatever.

True enough... unless you don't play your console very often.

I never really planned to buy a 360 because there weren't very many games on the system that appealed to me. The reason I have one is because a generous friend passed it on to me for free. And since I own it, I naturally picked up a few games for it.

The inconvenience comes from playing one old game at a time with months between games. When I boot up the 360 to try a new game, it has to update, which takes a few minutes. Then, since it's been so long since I last used it, it usually has to update again. Then I put the game disc in and the game has to update. So rather than toss in a disc and play, it's more like toss in a disc and go do something else for twenty or thirty minutes until the console and game are done updating.

I know this is mainly a quirk of how I use my 360 and that anyone who uses their console more regularly won't have this issue.

But it's still annoying.