Post-Launch Review Mass Effect 3 (PC) Developer: BioWare Released: March 2012 Played: best ending and all DLC in 38 hours; 2 hours multiplayer
The Reapers have arrived and no one is ready. After an initial assault on Earth, the Reapers quickly spread across the galaxy, laying siege to the homeworlds of the strongest species to begin their harvest. Facing impossible odds and fighting against a cycle that's lasted millions of years, Commander Shepard must unite the galaxy for a desperate, all-out offensive against the overwhelming force of the Reapers.
Played: story complete, 100% shards and dead drops
Note: much of this review is comparison to the first game since the story depends somewhat strongly on knowledge of the first
The beast that Kessler warned of arrived in Empire City, and superhero Cole McGrath was not as ready as he thought. Empire City is destroyed and Cole's injuries have drained him of most of his electrical powers. Moving south to New Marais, and followed by the beast, Cole needs to amplify his powers - but to do so he'll have to combat a militia that hunts conduits like Cole as dangerous freaks.
Post-Launch Review Outlast Developer: Red Barrels Released: September 2013 Played: complete in 4h:24min
Freelance reporter Miles Usher receives an anonymous tip hinting that something strange is going on at the Murkoff Corporation's Mount Massive Asylum. Miles sets out to investigate, armed only with his digital camcorder, and quickly discovers that he's in over his head - trapped in the asylum with escaped inmates terrified of (or worshipping) a mysterious force.
Post-Launch Review Papers, Please Developer: Lucas Pope Released: August 2013 Played: 2h36min; 3/20 endings unlocked
In Papers, Please, the player takes the role of a border checkpoint officer for the (fictional) country of Arstotzka in the late 1980s. The player is in charge of permitting or denying access to Arstotzka, and must adapt to ballooning regulations and balance the dangers of noncompliance against ethics and financial need.
Developer: Sucker Punch Productions Released: May 2009
Played: story complete, 83% secondary objectives complete
After being caught in a blast that killed thousands in Empire City, Cole McGrath discovers that he has electrical super powers. Trapped in a quarantined city and blamed for the explosion, Cole is forced to clear his name by stopping a secret society from recreating the blast and levelling the whole city and unleashing more powers. In the process, Cole will have to decide what's more important: protecting Empire City, or taking the power of the Ray Sphere for himself.
Post-Launch Review Far Cry 2 Developer: Ubisoft Montreal Released: October 2008 Played: 42% complete over 13 hours
Far Cry 2 is marketed as a sequel but is actually completely unrelated to the first game. The player takes on the role of a mercenary sent into a war-torn country in central Africa to kill an arms dealer known as the Jackal, blamed for destabilizing the region by providing cheap weapons to both sides of many wars.
Developer: The Fullbright Company Released: August 2013 Played: complete in 1h:24min
Coming back from a year-long trip to Europe, Katie Greenbriar arrives at home to find the house empty, her family absent. Katie explores the house, searching for clues that will tell her where her sister and parents have gone.
Released: October 2011 (console) / August 2012 (PC)
Played: story complete, including Artorias of the Abyss DLC, in 49h:45min
Dark Souls is a fantasy action-roleplaying game set in the ancient, forgotten kingdom of Lordran, home of the great lords who defeated the dragons in ancient times. The player takes on the role of a cursed undead chosen to succeed Lord Gwyn and rekindle the First Flame to free the world from the curse of the undead.
As a side note, Dark Souls has developed quite the reputation as an extremely difficult game...
Played: demo complete in 33 mins; game complete in 2h:18min
This isn't as "post launch" as usual, but I played the mod when that came out a couple of years ago and I've been excited to try the full version. So this review is a little early, comparatively.
Originally a free mod, the full version of The Stanley Parable follows Stanley, an office worker who realizes one day that all his coworkers have mysteriously vanished. Accompanied by a narrator, Stanley's investigation is a sidelong exploration of player choice and decision making in video games, in a very meta and surreal style.
Post-Launch Review Demon's Souls Developer: From Software / SCE Japan Studio Released: February 2009 (JP) / October 2009 (NA) / June 2010 (EU/AU) Played: story complete in 36h52min
The greedy King Allant brought prosperity to Boletaria through a dark ritual powered by souls, but Boletaria was soon enveloped by a Deep Fog that cut the nation off from the outside world. Many entered the fog, but none returned - until Vallarfax of the Twin Fangs escaped and revealed to the world that King Allant has reawakened the Old One, and Boletaria has been overrun by demons. A lone hero manages to penetrate the fog, and now fights to return the Old One to its slumber before the whole world is overtaken by the fog...